A gamefully designed intervention to impact motivation for physical activity and physical activity levels
ISPAH ePoster Library. Gummelt D. Oct 16, 2018; 225409; 184
Ms. Dominique Gummelt
Ms. Dominique Gummelt
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Abstract
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Abstract Introduction:<\b>
Gameful design has been shown to have potential to increase motivation for physical activity (PA). However, well-designed theoretically grounded interventions identifying effective gamefully designed methods to support increased PA are still lacking. PURPOSE: To assess whether a gamefully designed, web-based pilot intervention can impact motivation for PA and PA levels in sedentary adults between the ages of 25 – 44. Methods:<\b>
Participants (n = 83; mean age = 33.56; SD = 6.4; females = 48) were randomized, to either a six-week participation in a commercial web-/mobile-based gamefully designed PA application (consisting of various features including tracking PA, challenges, group engagement, feedback, earning badges and points) or to a control group. Assessments were conducted at six weeks, three months and six months including objective measurement of MVPA, the Behavioural Regulation of Exercise Questionnaire (BREQ-2) and the Intrinsic Motivation Inventory (IMI). Changes in MVPA and the relationship between intrinsic motivation for PA and MVPA levels were examined. RESULTS: No statistically significant changes to MVPA were observed (treatment x time interaction p = 0.57). At six weeks the intervention group showed statistically significant increased levels of identified regulation (internalised motivation) for PA (p = 0.04). Overall a significant association (p = 0.03) between intrinsic regulation and MVPA was also observed (adjusting for age, gender, baseline BMI, baseline MVPA, and time). Conclusion:<\b>
The small sample size reduced the statistical power to detect changes in MVPA and intrinsic motivation. The results related to internalised motivation merit further evaluation of more complex processes via qualitative assessment.
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